Maureen Zehring
mini-MBA
Complete confidence in managing an IP, its team, and its business, for leaders who've seen it all.
We don't teach storytelling or courting creative talent. Instead you get the depth of five disciplines: philosophy, sociology, cultural studies, psychology, and communication. But the theory has been ruthlessly forged into 32 practical tools.
About the Program
The program gives you 32 practical tools for turning a single piece of content (a story, book, game, film, or series) into IP with cross-media and international potential.
We don't teach storytelling, directing, game design, or producing. This program isn't about creativity at all. We assume you have people for the creative work, and your job is to make investment and management decisions. We teach the layer without which content is a one-off expense with no scale and no long-tail monetization:
a methodology for building your project's internal logic and commercial framework, the thing that makes an audience believe, love, and come back.
World-First Method doesn't depend on inspiration, a formal education, or an AAA budget. It's a way of designing systems of meaning that works at any scale and makes equal sense to an indie developer, a studio head, a producer, a showrunner, and an investor.
Star Wars, Marvel, Fallout, Dune, Warcraft, and The Witcher are all built on these principles. It used to take lone geniuses working on intuition. Now the method has been broken down into tools you can start using on Monday.